Glass Masquerade 2: Illusions Review
Not Recommended
If you liked the first Glass Masquerade, you will enjoy Glass Masquerade 2 too. It has the same issues though.
A decent puzzle game with unique visuals but visual and control flaws concerning gameplay.
+ Great stained glass theming
+ unique color palette, albeit quite dark/dim
- monotone color scheme and very overloaded "artistic" style in menus make it bad UX (no highlights, no little visual contrasting guidance)
- dimmed coloring and piece splitting makes it harder to find matches than you would expect from puzzles (have to use shape and broad color)
- animations block and delay interactions; worsened by piece move animations cascading instead of moving once
- misleading piece stock rotation (piece-stack-ring rotation left and right implies pieces on the same ring when they are not)
- piece and placed piece border glowing misleads through visual border changes (glow has a width, so the fitting pieces grow into visual misalignment)
- bad control fine-tuning (mixups of pick-up piece vs scroll stack, mixups of pick-up piece vs drag piece)
- board border does not match piece border (not so bad on circular, but especially bad on irregular puzzle areas/boards)
- completed pictures are unique, sometimes visually pretty, but often hard to read/interpret (heavy stained glass style + unfortunate piece cutting breaks visual picture structure)
A decent puzzle game with unique visuals but visual and control flaws concerning gameplay.
+ Great stained glass theming
+ unique color palette, albeit quite dark/dim
- monotone color scheme and very overloaded "artistic" style in menus make it bad UX (no highlights, no little visual contrasting guidance)
- dimmed coloring and piece splitting makes it harder to find matches than you would expect from puzzles (have to use shape and broad color)
- animations block and delay interactions; worsened by piece move animations cascading instead of moving once
- misleading piece stock rotation (piece-stack-ring rotation left and right implies pieces on the same ring when they are not)
- piece and placed piece border glowing misleads through visual border changes (glow has a width, so the fitting pieces grow into visual misalignment)
- bad control fine-tuning (mixups of pick-up piece vs scroll stack, mixups of pick-up piece vs drag piece)
- board border does not match piece border (not so bad on circular, but especially bad on irregular puzzle areas/boards)
- completed pictures are unique, sometimes visually pretty, but often hard to read/interpret (heavy stained glass style + unfortunate piece cutting breaks visual picture structure)