Rexodus: A VR Story Experience Review
Not Recommended
- Sadly, graphic glitches (I would suspect the shadow; variable slower and faster flimmering of top part of screen with varying heights and intensity. The issue existed in the first scene, and extremely prominent in the fourth, at which point I had to quit.
- Sadly, I had low FPS (I can play the Vive prebundled stuff fine).
- The teleport effect is awful, and should be changed from morphing the image (*puke*) to a visual effect (like other titles like The Lab do).
- Sadly, the character(s) do not look at you directly, but only where the game expects you(r head) to be - which seems to be the origin point/center. This heavily reduces immersion.
It is a vision-only experience, where you interact by purely looking (when you do at all).
This is in contrary to the description, which names tracked controller and mouse and keyboard input. I was not able to see or use the tracked controllers, and mouse and keyboard were not pointed to ingame - at least up to the point I had to quit.
If the above, negative points are fixed, I could probably recommend this as an interesting experience.
- Sadly, I had low FPS (I can play the Vive prebundled stuff fine).
- The teleport effect is awful, and should be changed from morphing the image (*puke*) to a visual effect (like other titles like The Lab do).
- Sadly, the character(s) do not look at you directly, but only where the game expects you(r head) to be - which seems to be the origin point/center. This heavily reduces immersion.
It is a vision-only experience, where you interact by purely looking (when you do at all).
This is in contrary to the description, which names tracked controller and mouse and keyboard input. I was not able to see or use the tracked controllers, and mouse and keyboard were not pointed to ingame - at least up to the point I had to quit.
If the above, negative points are fixed, I could probably recommend this as an interesting experience.