A Blind Legend Review
Not Recommended
An interesting new perspective (audio only) on a quick time event adventure, sadly not particularly well executed.
+ Audio-only
- Seemingly random switches between narration, talk, interactivity on random scenes and encounters
- Cutscenes with no control
- Annoying narrator/introductory voice, breaks immersion
- Loading scenes (for a few megabites of audio? seriously?)
- Gamepad support, but no gamepad-controls explanation after selecting it
- Mostly no great voice acting
- Inconsistent setting
- Unlikable hero
- A lot of wasted potential
I didn't enjoy this. The hero you play is a strong knight, that somehow knows stuff without seeing. The dynamic and connection between his seeing daughter and this blind knight could have been a great story telling and immersion device, but it was not made to be one. The guiding could have been implemented a lot better, instead, she only calls for you when asked, and they talk after walking, where they could have talked while walking, giving continuous guidance and a sense of realism.
I don't think this used the best usable spacial audio technology for stereo headsets either, and it didn't present an option for surround sound. The spacial audio could be great with a VR headset, with spacial tracking of the players head, and adequate sound positioning.
It was just a continuation of various quick time events and (story) scenes, with no quality or continued immersion or consistency in the world. Too bad.
+ Audio-only
- Seemingly random switches between narration, talk, interactivity on random scenes and encounters
- Cutscenes with no control
- Annoying narrator/introductory voice, breaks immersion
- Loading scenes (for a few megabites of audio? seriously?)
- Gamepad support, but no gamepad-controls explanation after selecting it
- Mostly no great voice acting
- Inconsistent setting
- Unlikable hero
- A lot of wasted potential
I didn't enjoy this. The hero you play is a strong knight, that somehow knows stuff without seeing. The dynamic and connection between his seeing daughter and this blind knight could have been a great story telling and immersion device, but it was not made to be one. The guiding could have been implemented a lot better, instead, she only calls for you when asked, and they talk after walking, where they could have talked while walking, giving continuous guidance and a sense of realism.
I don't think this used the best usable spacial audio technology for stereo headsets either, and it didn't present an option for surround sound. The spacial audio could be great with a VR headset, with spacial tracking of the players head, and adequate sound positioning.
It was just a continuation of various quick time events and (story) scenes, with no quality or continued immersion or consistency in the world. Too bad.