Dungelot : Shattered Lands Review
Not Recommended
Would have been a decent game with adjustments to the grinding formular.
The introduction is mostly fine, the gameplay has some variance and progression, and introduces numerous elements.
Sadly, you soon hit a grinding wall, because of your lack of money you have to collect, items you have to pay for, and randomness. You repeat the same level again and again, because that's the only way to farm money, and even with all buyable items bought the level is still not an easy task, and randomness can still make it impossible - which would otherwise be fine, if repetition would not have made it uninteresting and annoying already.
The gameplay allows you to quickly become quick on triggering actions, as grinding is rather boring. But some elements, namely enemies, punish you for going fast as you make suboptimal or damaging choices when playing fast.
If they simply adjusted their drop and randomness numbers this would be a decent game.
+ Nice graphics
+ Decent voice acting and sound design
+ Good variance in content (as far as I can see)
+ Good enemy variance and attributes
* Dungeon exploration, randomized levels, drops, opportunities
* Abilities, Items and Upgrades
* Typical mobile game feel
- Grinding walls
- Repetitive
- Time sink rather than enjoyment
- Some slow UI actions (that unnecessarily prevent you from going fast(er))
The introduction is mostly fine, the gameplay has some variance and progression, and introduces numerous elements.
Sadly, you soon hit a grinding wall, because of your lack of money you have to collect, items you have to pay for, and randomness. You repeat the same level again and again, because that's the only way to farm money, and even with all buyable items bought the level is still not an easy task, and randomness can still make it impossible - which would otherwise be fine, if repetition would not have made it uninteresting and annoying already.
The gameplay allows you to quickly become quick on triggering actions, as grinding is rather boring. But some elements, namely enemies, punish you for going fast as you make suboptimal or damaging choices when playing fast.
If they simply adjusted their drop and randomness numbers this would be a decent game.
+ Nice graphics
+ Decent voice acting and sound design
+ Good variance in content (as far as I can see)
+ Good enemy variance and attributes
* Dungeon exploration, randomized levels, drops, opportunities
* Abilities, Items and Upgrades
* Typical mobile game feel
- Grinding walls
- Repetitive
- Time sink rather than enjoyment
- Some slow UI actions (that unnecessarily prevent you from going fast(er))