Woodle Tree Adventures Review
Not Recommended
Woodle Tree Adventures is a 3D jump and run where you collect orbs and by doing so unlock new worlds.
+ (Somewhat) Charming graphics
+ Decent music
* A fixed-camera system (camera position changes as you traverse the world)
- Very bad camera positioning
- Bad hit detection/attack ability
- Unclear and inconsistent checkpoint system (first world seemed to have none, yet second had them)
- No introduction to controls/abilities (no mention of running or going back to the hub)
- After (accidentally) using the back key to go back to the hub, it no longer worked. ESC (which is said to be the same action according to the help screen) straight up quit the game.
- The story/world introduction is text-dialog based, yet unskippable.
- Pretty bad camera flow on the introduction
- Sometimes bad platforming sections (bad camera positioning making it way harder than necessary)
- No collectibles counter/completion info on completed levels
- Controller not hot-pluggable
- Played through in just 45 minutes, without unlocking the teased worlds/stuff
- No sotry conclusion/outro (you complete a level, and suddenly credits roll)
The comparison to the likes of Banjo Kazooie is corageous at best. The only thing notably in common is the collecting to unlock worlds.
All in all a cute and somewhat enjoyable experience. Were it not for the bad camera work and hit detection, I would have given it my recommendation despite its other flaws.
+ (Somewhat) Charming graphics
+ Decent music
* A fixed-camera system (camera position changes as you traverse the world)
- Very bad camera positioning
- Bad hit detection/attack ability
- Unclear and inconsistent checkpoint system (first world seemed to have none, yet second had them)
- No introduction to controls/abilities (no mention of running or going back to the hub)
- After (accidentally) using the back key to go back to the hub, it no longer worked. ESC (which is said to be the same action according to the help screen) straight up quit the game.
- The story/world introduction is text-dialog based, yet unskippable.
- Pretty bad camera flow on the introduction
- Sometimes bad platforming sections (bad camera positioning making it way harder than necessary)
- No collectibles counter/completion info on completed levels
- Controller not hot-pluggable
- Played through in just 45 minutes, without unlocking the teased worlds/stuff
- No sotry conclusion/outro (you complete a level, and suddenly credits roll)
The comparison to the likes of Banjo Kazooie is corageous at best. The only thing notably in common is the collecting to unlock worlds.
All in all a cute and somewhat enjoyable experience. Were it not for the bad camera work and hit detection, I would have given it my recommendation despite its other flaws.