3Souls Parallel Edition Review
Not Recommended
As a novice/hobby indie title 3Souls is decent. It's not something I can generically recommend though.
Note: I have played only for 17 minutes, so I can't speak for later stages of the game.
+ Fully voiced
* On-screen controls are great guidance, but are missing essential controls - namely jump on S, which is uncommon and took me a bit to find
* Level design seems partially decent, partially unintuitive/frustrating (hidden passages, non-obvious hints I failed to understand)
* Confusing death system (I was surprised I even had lives, but then had some kind of choice on what to lose - progress or unlocks - but what I thought I would retain I did not anyway)
* Subjectively, the intro first seemed like a philosophical setup, then long and pretentious
* I'm somewhat conflicted on the in-game mix and necessary interaction between story/character-story and progression and interactivity - which may or may not develop into something substantial and interesting or annoying further into the game
Note: I have played only for 17 minutes, so I can't speak for later stages of the game.
+ Fully voiced
* On-screen controls are great guidance, but are missing essential controls - namely jump on S, which is uncommon and took me a bit to find
* Level design seems partially decent, partially unintuitive/frustrating (hidden passages, non-obvious hints I failed to understand)
* Confusing death system (I was surprised I even had lives, but then had some kind of choice on what to lose - progress or unlocks - but what I thought I would retain I did not anyway)
* Subjectively, the intro first seemed like a philosophical setup, then long and pretentious
* I'm somewhat conflicted on the in-game mix and necessary interaction between story/character-story and progression and interactivity - which may or may not develop into something substantial and interesting or annoying further into the game