NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst Review
Recommended
I can recommend it - but *only* if you do not mind to handle inventory and item stuff - which for me is too much micromanagement. After losing health in a fight, you *will* have to manually refill it yourself.
I expected something a little bit different.
The story and atmosphere is great. Seeing the Konoha universe from this very new, dynamic and 3D perspective is great. But the missing game mechanics introduction and all-text tips and tutorials (that take you out of the interactive game and 3d display - really suck.
Knowing a bit about technology and thinking about usability, I think it could have been a lot better as well. I want to play, and I am impatient in that matter - when the saving takes pretty long, and it then shows a "saved" notification for another 1.5 seconds - that's so unecessary, and for me frustrating (yeah, you can call it nitpicking. I’m that nitpicky and thoughtful about my products as well.).
What I would have wanted, is this game but with an in-game interactive tutorial, and without shopping and items, searching for money on the ground and very selectively placed, destructable debris.
A game that let’s you play the action and free-roaming sections and has great cutscenes, but does not take you out of the action through text boxes, too much introductory information (game mechanics seem too complex). And I certainly do not want to manage an inventory, and have to refresh my health through buying meals and items to drink.
You can absolutely see that it is a port from a console game. Fixed, low max FPS, few settings, unnecessarily long loading times. It does seem perfectly playable though. So it is a port of not much effort, but very reasonable - stable and performant.
Sadly, I stopped playing because of the aforementioned item system. I am at a fight where I would have to heal and probably know a bit more game mechanics - but I just want to actually play the game, and not be forced to go back.
I expected something a little bit different.
The story and atmosphere is great. Seeing the Konoha universe from this very new, dynamic and 3D perspective is great. But the missing game mechanics introduction and all-text tips and tutorials (that take you out of the interactive game and 3d display - really suck.
Knowing a bit about technology and thinking about usability, I think it could have been a lot better as well. I want to play, and I am impatient in that matter - when the saving takes pretty long, and it then shows a "saved" notification for another 1.5 seconds - that's so unecessary, and for me frustrating (yeah, you can call it nitpicking. I’m that nitpicky and thoughtful about my products as well.).
What I would have wanted, is this game but with an in-game interactive tutorial, and without shopping and items, searching for money on the ground and very selectively placed, destructable debris.
A game that let’s you play the action and free-roaming sections and has great cutscenes, but does not take you out of the action through text boxes, too much introductory information (game mechanics seem too complex). And I certainly do not want to manage an inventory, and have to refresh my health through buying meals and items to drink.
You can absolutely see that it is a port from a console game. Fixed, low max FPS, few settings, unnecessarily long loading times. It does seem perfectly playable though. So it is a port of not much effort, but very reasonable - stable and performant.
Sadly, I stopped playing because of the aforementioned item system. I am at a fight where I would have to heal and probably know a bit more game mechanics - but I just want to actually play the game, and not be forced to go back.