Wild Dive Review
Not Recommended
Interesting core, but lacks polish.
+ Colorful, varied, and full/detailed environment and characters
+ Alternative routes/route approaches (high/low/side/which skills to use)
+ Good speed
+ High variance in abilities
* Mostly fast traversal and platforming with multiple skills (crouch, jump, wall-ride, grapple, dash)
* Intersections within level, with walking, and the completion-time timer stopped
* At times full speed is not viable (platforms need you to slow down)
* Lacking default settings (not my full monitor resolution, not even half my monitor fps, not best graphics settings)
* Checkpoints on level sections, but not very conveniently placed (frustrating part resets me to quite far before)
- Too many skills in too short time, with only okayish introduction sections - quite dense pacing
While I found having to drop speed for intermediate platforms frustrating, in the third level there's a full path of almost connected platforms and the characters auto-jump-on-edges leads me into my death.
With a bit of polish in pacing and level design Wild Dive could have been very enjoyable in its own right. As it is, it's an interesting prototype with a surprising level of world detail.
+ Colorful, varied, and full/detailed environment and characters
+ Alternative routes/route approaches (high/low/side/which skills to use)
+ Good speed
+ High variance in abilities
* Mostly fast traversal and platforming with multiple skills (crouch, jump, wall-ride, grapple, dash)
* Intersections within level, with walking, and the completion-time timer stopped
* At times full speed is not viable (platforms need you to slow down)
* Lacking default settings (not my full monitor resolution, not even half my monitor fps, not best graphics settings)
* Checkpoints on level sections, but not very conveniently placed (frustrating part resets me to quite far before)
- Too many skills in too short time, with only okayish introduction sections - quite dense pacing
While I found having to drop speed for intermediate platforms frustrating, in the third level there's a full path of almost connected platforms and the characters auto-jump-on-edges leads me into my death.
With a bit of polish in pacing and level design Wild Dive could have been very enjoyable in its own right. As it is, it's an interesting prototype with a surprising level of world detail.