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Monday Night Combat – First Thoughts

So, Steam had a Free Weekend for the indie game Monday Night Combat. Always wanted to try it, with its interesting gameplay and style. Now I had a chance to.

At first, in the first scenes, first round, I was often assassinated (meele insta-kill), which made a bit frustrating and not fun at all. After a while though, I managed to even escape the assassins and kill them instead. Then it became quite fun.

The atmosphere is well made, a real entertainment arena fun environment. I can imagine the gameplay getting a bit boring after a while though. Also, although I like the avatar-level-progessions per round (much like W:ET does it) I think it starts out way to weak. But upgrading/leveling up does not take too long, and then you can prioritize on what is important to you first.

There are several classes available. You start with a tutorial of the assault class, so you at least know a little bit about the game before joining a match. When I tried another/other classes the first time it was really frustrating. Just like the first round of playing at all. I’d probably just have to get to know them, and get to know their abilities better and when and how to use them.

What I don’t like though is the console-ish menu. Meh πŸ™ Like so many games nowadays. Usability could have been a lot better.

It’s pretty much a game for in-between. Fun for some matches, or more. Like many other MP games I can imagine it being quite fun with some teamplay and tactics. But where to find that … πŸ™‚

When I tried to play it again in the evening, I was not able to find a server I could not connect to. It seems not enough servers were/are online for all the people trying it out this weekend.