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Social Games are not social

Jonathan Blow ist Designer/Entwickler vom grandiosen Braid.

PCGamer hat ein Interview mit ihm, darin stellt er unter anderem seine Sicht dar warum Social Games böse („evil”) sind.

Jonathan Blow: Well, they’re not very social. A game like World of Warcraft or Counter-Strike or whatever is way more social. Because you actually meet new people in clans or guilds. You go do activities together and help each other out, right?

[With certain social games] it’s about the game exploiting your friends list that you already made, so it’s not really about meeting people. And it’s not really about doing things with them because you’re never playing at the same time. It’s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship.

Und recht hat er.