And Yet It Moves – Indie-Game or Indie-Art
Today it was gifted to me. So here’s my impressions:
In short: The game is art.
It didn’t quite feel like a true or at least classic game. Anyway, the game mechanics are innovative and the art style is unique. That’s why I call it art.
Controls and GamePlay is introduced absolutely atmospheric and in-place in-game. How it should be.
The art style stays authentic but has different topics in different levels, providing variety without being inconsistent.
The game is about exploration and cleverness / awareness / dexterity (don’t misunderstand exploration; it’s not an open world but gives you some freedom on your decisions, the level is still linear though).
Definitely interesting and fun.
In the end you’ll have to decide on how much it’s worth to you anyway. Demo available as well.
(No DRM and direct pay to the indies? Or Steam Auto-Update and Achievements? You decide on where you want to buy it!)
After the 2 hours playthrough it provides additional motivation through a time-mode with leaderboards and also has some Steam Achievements, if you’re into that.